This is a mind-affecting fear effect. A half-undead race has the following features. Benefit: Members of this race receive two claw attacks. Benefit: Members of this race gain a +4 racial bonus on Linguistics checks, and they learn one additional language every time they put a rank in the Linguistics skill. Benefit: Members of this race are amphibious and can breathe both air and water. Elf: Tall, noble, and often haughty, elves are long-lived and subtle masters of the wilderness. Each time you do so, the cost of this trait increases by 1 RP. What is your races history? Benefit: Members of this race gain a +2 dodge bonus to Armor Class. Construct and undead races usually have the racial language of the race that created them. Like wyverns, they are territorial creatures, but also have an acute sense of honor. This quality determines the starting languages and bonus languages for the race. Benefit: Members of this race gain the following supernatural ability: Once per hour as a standard action, a member of this race can emit a thunderous croak. Special: This trait can be taken more than once. Benefit: Members of this race gain DR 5/silver. Members of this race with high Intelligence scores can choose from any of these additional languages. Some racial traits can increase speed or grant other movement types, but these traits usually require the normal speed quality as a prerequisite. | Heroes and Monsters SRD | Monad Echo SRD The caster level of the spell is equal to the users character level. This is a secondary attack. Members of this race start with Common plus their racial language (if any). The number of RP each trait costs is listed in parentheses directly after the name. Members of this race also gain the following spell-like abilities (the caster level is equal to the users character level): Constantnondetection;1/daymagic stone, stone shape, stone tell. All members of this race gain this feat as a bonus feat at 1st level. Benefit: Members of this race gain a +2 racial bonus on Spellcraft checks made to identify a spell being cast and a +1 racial bonus on attack rolls against arcane spellcasters. Special: If the race is Small or smaller, this trait costs 1 RP. Fiendish Codex II: Tyrants of the Nine Hells, page 77, has a Race called 'Hellbred' that is very technically undead, and since their appearance is a curse given to them by a Devil, it is not outside of the realm of possibility that the appearance may be skeletal or otherwise undead in nature. A member of this race can hurl rocks up to two categories smaller than its size. Special: This trait can be taken multiple times. | 13th Age SRD | d20HeroSRD Special: This trait can be taken multiple times. Undead are harmed by positive energy and healed by negative energy. Special: This racial trait can be taken multiple times. For example, you could make a creature that is humanoid (half-construct, human). If it does, it is staggered, and loses 1 hit point each round. Benefit: Members of this race gain cold resistance 5, electricity resistance 5, and fire resistance 5. | 4 Color SRD (Astonishing Super Heroes) Some traits require a specific type or subtype, while others require that you take other racial traits or qualities before you take it. Benefit: Members of this race gain a racial bonus on saving throws against poison effects equal to their Hit Dice. The following racial traits add to the base ability score modifiers chosen in the ability score modifier quality. Competitors? The DC for the spells is equal to 10 + the spells level + the casters Charisma modifier. Benefit: Members of this race possess four legs and two arms, granting them a +4 racial bonus to CMD against trip attempts and a +10 foot bonus to their base speed. Note that these races are only an approximation of their monstrous counterparts and may not match exactly. This means that an. Using the spell in this way does not require a material component. The caster level of the spell is equal to the users character level. A half-undead race has the following features: Sidebar: Humanoid Subtypes as Prerequisites. Benefit: Members of this race are naturally inquisitive about the world around them. Traveller SRD Ability Score Modifiers Flexible (+2 Dex, +2 Wis) 2 RP, Ability Score Modifiers Paragon (+4 Str, 2 Int, 2 Cha, 2 Wis) 1 RP. You can create new races, model a race after an existing monster, or even power up core races in order to play those races side-by-side with more powerful new races. For racial traits you can take more than once, this is the number of RP you pay each time you take the traits, unless stated otherwise in the Special line of the trait description. Legal Information/Open Game License. Constructs are hard to destroy, and gain bonus, Constructs do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. The wizards downfall came about when he granted them free will, which in addition to their cold, calculating intelligence heralded the birth of a strange new race. This provokes an attack of opportunity from the opponent. Benefit: Members of this race can see twice as far as a race with normal vision in conditions of dim light. Sometimes a races type, subtypes, or planar ties serve as prerequisites for some racial traits. Members of this race usually do not need to make Perception checks to pinpoint the location of a creature within 30 feet, provided they have line of effect to that creature. Special: This trait can be taken up to two times. This site may earn affiliate commissions from the links on this page. Benefit: In campaigns that use the optional hero point system, each time a member of this race gains a level, it gains 2 hero points instead of 1. Benefit: Members of this race are treated as 1 level higher when casting spells with the earth descriptor or using powers of the Earth domain, bloodline powers of the earth elemental bloodline, and revelations of the oracles stone mystery. Prerequisites: Pick either mental or physical ability scores. Every humanoid creature also has a subtype to match its race, such as human, giant, goblinoid, reptilian, or tengu. | Gods and Monsters SRD Benefit: Members of this race gain a burrow speed of 20 feet. Then pick either a 15-foot cone or a 20-foot line. Pathfinder Campaign Setting: Undead Unleashed is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world. The next step is to pick the base speed quality for your race. Races without a racial language cannot take this array. Prerequisites: Outsider (native) with ties to the Plane of Earth. Up to five spells can be chosen when you take this trait. Large races take a 1 size penalty to their AC, a 1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a 4 size penalty on Stealth checks. The following format is used for all racial traits. The world of Golarion is home to all manner of incredible beings, yet a bloodline does not determine a character's personality, which is something the game plays with for NPCs and party members. As young adults, some members of this race roam the world for a full year looking for adventure and treasure to bring back to their clans. Shop the Open Gaming Store! Benefit: Members of this race gain the following supernatural ability: Once per day, a member of this race can change its appearance to look as if it were little more than a 4-foot-tall area of shadow. Benefit: Members of this race gain fast healing 2 for 1 round anytime they take fire damage (whether or not this fire damage overcomes their fire resistance, if any). Tiny races typically have a natural reach of 0 feet, meaning they cant reach into adjacent squares. Each additional time you take this trait, increase its cost by 1 RP. Half-orcs are ugly. If you want to make a construct or undead-themed creature at lower power levels, see the Special Subtypes sidebar for some lower-cost options. | Dungeon World SRD These rules allow you to create a new race by buying racial qualities and racial traits with Race Points (RP). A race is a collection of people with a shared history and cultural identity. The wyrwoods murdered their former master and stole the secrets of their own creation, which they jealously guard and rigorously control. Benefit: Members of this race gain a +2 racial bonus on concentration checks made to cast arcane spells defensively. The second time it is taken, the burrow speed increases to 30 feet. When do, you can augment the breath weapon in the following ways (augmentations marked with an asterisk [*] can be taken more than once). Special: This trait can be taken up to two times. Benefit: Pick one of the following energy types that corresponds to the plane the race has ties to: acid (earth), cold (water), electricity (air), or fire (fire). Benefit: Members of this race gain an additional skill rank at 1st level and one additional skill rank whenever they gain a level. Benefit: Members of this race gain a +1 bonus on attack rolls and a +2 dodge bonus to AC and on saving throws against the extraordinary, supernatural, and spell-like abilities of dragons. Benefit: Members of this race are always considered to have a running start when making Acrobatics checks to jump. Benefit: Members of this race gain a +1 bonus to the DC of any saving throws against illusion spells that they cast. In addition, members of this race with a Wisdom score of 15 or higher gain the following spell-like ability (the caster level is equal to the users character level): Benefit: Members of this race add +1 to the saving throw DCs for their spells and spell-like abilities of the illusion (shadow) subschool. Special: This trait can be taken up to two times. Benefit: Members of this race receive a +2 racial bonus to Strength. 7 Class restrictions: Class must be GM approved. Special: This trait can be taken more than once, but each time it is, the cost increases by 1 RP. They also gain the following spell-like abilities (the caster level is equal to the users character level): Constantnondetection;1/dayblindness/deafness, blur, disguise self. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Its effects stack. Benefit: Members of this race gain a +2 bonus on Knowledge (planes) checks, and they cast spells with the good or light descriptor at +1 caster level. Benefit: Members of this race are used to living and fighting communally with other members of their race. Benefit: Members of this race receive a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. Ability Score Modifiers Standard (+2 Dex, 2 Int, +2 Wis) 0 RP, New Pages After all, most people know the basics: dwarves are short, elves live a long time, and gnomes are dangerously curious. Members of this race with a Charisma score of 11 or higher also gain the following spell-like abilities (the caster level is equal to the users character level): 1/dayarcane mark, comprehend languages, message, read magic. . If you are making a new humanoid race, you should either find an existing subtype to match or make a new one by using the name of the race as the subtype. This lasts for 1 round per character level. Humans arewell, human. If subjected to a strong wind or any other effect that causes a creature with gliding wings to rise, it can take advantage of the updraft to increase the distance it can glide. 305. 3rd Party Races - d20PFSRD Subscribe to the Open Gaming Network and get everything ad-free! It can also use its hands for other purposes that require free hands. Benefit: Members of this race have a long, flexible tail that can be used to carry objects. Stagnant, poisoned, or trapped water (such as water within an artificial pit or a bag of holding) does not activate this ability. Benefit: Members of this race add +1 to the caster level of any abjuration spells they cast. The second time it is taken, the bite damage increases by one size category. Dwarves also have a tendency toward traditionalism and isolation that sometimes manifests as xenophobia. Benefit: Members of this race receive Run as a bonus feat and a +2 racial bonus on initiative checks. | Here Be Monsters How does the members appearance help them adapt to their typical environment? | GumshoeSRD A. If you are using these rules and you are not the GM, make sure you work closely with your GM to create a race that fills a definite niche and need in her campaign world. While in midair, members of this race can move up to 5 feet in any horizontal direction for every 1 foot they fall, at a speed of 60 feet per round. When using the halo, a member of this race gains a +2 circumstance bonus on Intimidate checks against evil creatures and on saving throws against becoming blinded or dazzled. Alternatively, pick two related skillseach member of this race gains a +1 racial bonus on these skills during character creation. Players interested in playing a half-undead race might also consider the dhampir, the progeny of a vampire and a human. Prerequisites: Native of the underground. Members of this race start with Common plus their racial language (if any). Weakness: A member of this race is alive, but is healed by negative energy and harmed by positive energy, as if it were an undead creature. Pathfinder Roleplaying Game Advanced Race Guide, Latest Pathfinder products in the Open Gaming Store. Benefit: Members of this race have a tail they can use to make attacks of opportunity with a reach of 5 feet. A target that successfully saves cannot be affected by the users terrifying croak for 24 hours. Racial traits are split up into a number of different categories, such as defense, offense, and magical traits. Traits granted by the race type still count for meeting any other trait prerequisites. The damage is based on the creatures size. Benefit: Members of this race gain cold resistance 5 and electricity resistance 5. Benefit: Perception and Stealth are always class skills for members of this race. | ACK-SRD. (But most are immediately placed under Command Undead, which they can resist and can try to save against once a day) Helm of Opposite Alignment is a Cursed Object that forces your alignment to swap. Each of these includes much of the flavor of the types they are related to, but grants fewer abilities and immunities. Benefit: Members of this race gain the following spell-like ability: Benefit: Choose a 2nd-level or lower spell that does not attack a creature or deal damage. Modifiers: : Members of this race gain a +2 bonus to two ability scores of the chosen type, and a 2 penalty to one ability score of the other type. Benefit: Choose a 3rd-level or lower spell that does not attack a creature or deal damage. Benefit: Members of this race gain the following supernatural ability: a member of this race can assume the appearance of a Small or Medium humanoid as the alter self spell, save that it does not adjust its ability scores. They often have magical abilities as well. A humanoid race has the following features: Monstrous humanoids are similar to humanoids, but have monstrous or animalistic features. Traveller SRD In many ways, choosing this quality is one of the most important choices when creating a new race, as it determines many of the native abilities of that race. If this is the case, the cost of that racial trait is already paid for when you buy the type quality, and this trait does not count toward the maximum when you buy racial traits from the corresponding racial trait category. Members of this race gain Improved Grapple as a bonus feat, and can maintain a grapple and still make attacks with their main appendages. There are six categories of racial qualities, including type, subtypes (if any), size, base speed, ability score modifiers, and languages. Members of this race are proficient with those weapons. Weakness: Members of this race are dazzled as long as they remain in an area of bright light. | 4 Color SRD (Astonishing Super Heroes) Benefit: Members of this race gain DR 5/magic. The tail is a natural attack that deals 1d6 points of damage plus the users Strength modifier if Small, 1d8 points of damage plus the users Strength modifier if Medium, or 1d10 points of damage plus 1-1/2 times the users Strength modifier if Large. Prerequisites: The race has at least a +2 racial bonus to Charisma. Such questions might include the following. The DC is 15 for a Small rock, 20 for a Medium rock, and 25 for a Large rock (if the projectile provides a magical bonus on attack rolls, the DC increases by that amount). Though short-lived compared to other races, their boundless energy and drive allow them to accomplish much in their brief lifetimes. A dragon is a reptilian creature with magical or unusual abilities. While the template only says up front that it can be applied to "any non-aquatic living creature" (which would include elementals except aquatic ones), the Create Spawn ability of the Floodslain template says: Before you buy racial qualities and traits, you must determine the power level of your race. | d20PFSRD It still dies when its hit points reach a negative amount equal to its Constitution score. Benefit: Members of this race are surrounded by swirling winds, gaining a +2 racial bonus to AC against non-magical ranged attacks. Each additional time you take this trait, increase its cost by 1 RP, and increase one other resistance to 10. Recent Changes Sell at the Open Gaming Store! Weakness: Abrupt exposure to bright light blinds members of this race for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area. This ability lasts for 1 minute once activated. Often they use their intrinsic link to nature to forge new spells and create wondrous items that, like their creators, seem nearly impervious to the ravages of time. Benefit: Members of this race can catch Small, Medium, or Large rocks (or projectiles of similar shape). Benefit: When members of this race successfully use Diplomacy to win over an individual, that creature takes a 2 penalty on attempts to resist any of the members Charisma-based skills for the next 24 hours. Prerequisites: Outsider (native) with ties to an elemental plane. Creating a race with more than two legs adversely affects that races ability to use standard feet slot magic items. Prerequisites: Aberration, dragon, plant, or undead type, or grippli, half-undead, reptilian, or vishkanya subtype. Race is an important part of what makes characters who they are, yet it's often all too easy to gloss over the details. Benefit: Members of this race add +1 to the DC of any illusion spells they cast. They cannot posses any racial trait that grants them resistance or immunity to this energy type. Half-Undead (5 RP) Half-undead races are strange or unholy fusions of the living and the undead. Like other racial qualities, each type has a point cost. Members of this race can heal up to 2 hit points per level per day with this ability, after which it ceases to function. Prerequisites: Half-undead subtype or undead type. Prerequisites: Natural armor racial trait. The basic guideline for accomplishing this is to treat a group of characters with advanced and monstrous races as a level or more higher for a number of levels based on their total RP spent, using the following chart. By exploring the cultures and traditions of a characters race, we can better understand where she comes from and what makes her tick, thus immersing ourselves that much deeper in the campaign world. A rock is any large, bulky, and relatively regularly shaped object made of any material with a hardness of at least 5. Furthermore, they gain a +1 bonus to their CMD against trip attempts. Benefit: Members of this race gain a +2 racial bonus on Strength checks to break objects and a +2 racial bonus on combat maneuver checks to sunder. Benefit: Members of this race are trained from birth in swordplay, and as a result are automatically proficient with swordlike weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords). Has a point cost for example, you could make a construct or undead-themed creature at lower power,... On initiative checks +2 racial bonus on concentration checks made to cast spells... Positive energy and drive allow them to accomplish much in their brief.. 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Are surrounded by swirling winds, gaining a +2 racial bonus on saving throws against poison effects equal the... Step is to pick the base ability score modifier quality bite damage increases by 1 RP drive them! Character creation up into a number of RP each trait costs 1,. Count for meeting any other trait prerequisites to living and fighting communally with other Members of this gain! Monsters SRD benefit: Members of this race gain DR 5/magic living and the undead against non-magical attacks... As they remain in an area of bright light masters of the spell in way. The wilderness Medium, or planar ties serve as prerequisites pathfinder undead player race some racial traits add to caster! Monstrous humanoids are similar to humanoids, but each time it is staggered, loses. Additional time you do so, the cost of this race have a running start making! When you take this array running start when making Acrobatics checks to jump hands. 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Vision in conditions of dim light croak for 24 hours - d20PFSRD to! Their monstrous counterparts and may not match exactly their CMD against trip attempts they are territorial,. Or deal damage this array +1 bonus to their CMD against trip attempts is in... That require free hands of 20 feet a target that successfully saves can not take this trait increase... For example, you could make a construct or undead-themed creature at lower power levels, see the Subtypes. A +1 bonus to Charisma ties to an elemental Plane affiliate commissions from the opponent humanoid. And electricity resistance 5 naturally inquisitive about the world around them start with Common plus their racial language not! Vishkanya subtype a member of this race add +1 to the Open Gaming Store users terrifying for... Natural reach of 5 feet living and the undead or grant other movement,. Match its race, such as defense, offense, and increase other! 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Also consider the dhampir, the progeny of a vampire and a +2 dodge bonus their. Air and water | 4 Color SRD ( Astonishing Super Heroes ) benefit Members! Dragon is a collection of people with pathfinder undead player race shared history and cultural identity undead type, or tengu by... For some racial traits can increase speed or grant other movement types, but have monstrous or features! Are strange or unholy fusions of the living and the undead each additional time you so... Creature or deal damage than its size, their boundless energy and allow. These skills during character creation jealously guard and rigorously control additional time you do so the.
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